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Victoria 3 dev diary 27
Victoria 3 dev diary 27






victoria 3 dev diary 27

Many of these buildings are limited by locally available resources such as Arable Land for agriculture and simply how much iron is available in the state for Iron Mines. Unlike Government Buildings, Private Industries are not owned by the state but rather by Pops such as Capitalists and Aristocrats, who reap the profits they bring in and pay wages to the other Pops working there (usually at least - under certain economic systems the ownership of buildings may be radically different!). The vast majority of Buildings in Victoria 3 fall under this category, which includes a broad range of industries such as (non-subsistence!) farms, plantations, mines and factories. The counterpart to Government Buildings is Private Industries.

victoria 3 dev diary 27

The vast majority of the world’s population starts the game ‘working’ in subsistence buildings as Peasants, and much of the game’s industrialization process is about finding more productive employment for your Peasants. These are a special type of highly inefficient Buildings that cannot manually be built or destroyed, but rather will appear anywhere in the world where there is Arable Land that isn’t being used for another type of building. When Buildings are constructed, the construction uses Pop labor and goods, and the costs involved will be subject to market forces.īut onto the different building types! First out, we have Subsistence Buildings. Most buildings are directly constructed, but some (like the Subsistence Buildings below) will appear automatically based on certain conditions. This holds true even for buildings like Railroads and Ports that did not need Pops to work in them in Victoria 2. Buildings always need qualified pops to work in them to yield any benefit, and an empty building is just that - empty and completely useless. Hello and welcome to another victoria three video in this one we are going to be having a look at the developer responses to various comments and questions that the community has had since the uh navies and admirals dev dyer released on thursday now to start with we’re going to go and have a look at the discord responses merely because it’s easier for me to edit i’m not going to lie to you um and we’ll start off with this one here from yole or jolly or i don’t know can you destroy convoys it seems you just decrease efficiency when raiding convoys the answer to that being the decreased increase sorry the decreased efficiency comes from sinking convoys and now this seems to answer the question that i had and that is do convoys actually exist or are they part of some kind of abstraction um and i’m not sure well on the surface it looks like this does answer that question but i’m not entirely convinced so my my thoughts on convoys was is it just a number that is used as an abstraction for the supply um efficiency right the the supply route efficiency i can’t remember exactly what the the thing the term is called all right you see on the screenshots in the dev there and i’ll post one up here so you can see what i’m talking about that there is uh you know the the trade route or the the supply route requires 4 100 convoys and you only have 4 000.We will return to states more in later dev diaries, but for now let’s keep talking about Buildings!īefore we start on Buildings, something that’s important to note is that Buildings are just places where Pops can work and generally do not represent a single building - a single level of Government Administration, for example, represents the necessary buildings and infrastructure to support a certain number of Bureaucrats.








Victoria 3 dev diary 27